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Interactive window display that invites you to Pinocchio’s newsroom
ROLE
Experience Designer
Fabricator
DURATION
6 weeks
Under the theme “Carnival,” what can be made fun and possible for an extreme shallow window? How can it be interactive? How to make sure it will be ready in six weeks for a seven-day exhibition, with a limited budge?
The window creates a portal to a newsroom in a dystopian world, where the boundary between fake and real can no longer be distinguished.
TEAM
Marco Wylie - Script Writer, Stage Designer, Fabricator
Nathier Fernández - Puppet Designer, Fabricator
Hau Yuan - Programmer, Fabricator
Design Principles
01
Simple Interaction
Getting people’s attention in the street is hard and asking them to interact is even harder, so the more straightforward the interaction is, the more likely people will participate.
02
Liner Experience
For the window response, we make sure only one thing changes at a time. It helps with directing user attention and providing clear user experience.
03
Varying Results
It is essential to iterate one interaction through a variety of results, which means the contents displayed in multiple consecutive window responses need to be different.
04
Multiple Perspectives
To attract people passing by, the idle position should not be entirely static. The design should also take both players and viewers into consideration.
Technical System Diagram
Planning and Execution
Timeline, Teamwork and Communication
Since this was the first time the team worked together, establishing and maintaining clear and efficient communication was essential. Our solution was to use a shared sheet that had all the tasks, their priorities, assignees, notes, due dates, and status, apart from the general production timeline, to keep every team member updated.
Prototyping and User Testing
After each prototype and user testing, we wrote down problems we had and potential solutions. The team modified the to-do list and shared sheets together based on the result.